Информация к новости
  • Views: 1124
  • Author: Quiron
  • Date: 19-10-2011, 00:30
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19-10-2011, 00:30

Category: News

Halo: Reach DLC 50% off this week, Toy Soldiers DLC and more next week
If all the talk of Halo Anniversary has put you in the mood for more modern fare, the Reach map packs are down to five bucks each this week. Alternately, if the release of Dead Rising 2: Off the Record gave you a hankerin' for Dead Rising 2 spinoffs, you'll find those half off next week, starting October 25. Dead Rising the first will also be On Demand for 25% off.

There's currently a "Shocktober" sale happening, including Castlevania Harmony of Despair for 600 Points ($7.50), and Alan Wake On Demand for just $10 more than retail. What a deal.

Racing fans can get a rolling staaaaaaaaaaaaaaart on Daytona USA on October 26, and check out the Toy Soldiers: Cold War "Napalm Pack" and A World of Keflings DLC on the same day. And in Avatar accessory news, it's finally happening on October 20.

Source: Major Nelson
Информация к новости
  • Views: 407
  • Author: Quiron
  • Date: 19-10-2011, 00:27
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19-10-2011, 00:27

Category: News

How CyberConnect2 became a Soulcalibur 5 collaborator

CyberConnect2 has movie-making experience from working on a CG .hack movie, and it's that experience -- including motion capture expertise -- that drew Namco Bandai to the developer for Soulcalibur V. "I was approached by Namco almost two years ago," CEO and Naruto cosplayer Hiroshi Matsuyama told Gamasutra. "I knew they were working on Soulcalibur V, and they asked for help in the visual side of the game. The fighting gameplay was handled by their own team, and they just needed help in the visuals of the game, because they wanted to add more to the dramatization of the game."

CyberConnect 2 did storyboarding and motion capture for the fighter. Matsuyama said that the motions have a CC2 look. "The actions look a little like in Naruto, in the sense that the motion doesn't look like we used motion-capture," he said. "In that sense, I think the game looks like it's been done by us."

Matsuyama also said that Epic is surprised by CC2's use of Unreal Engine 3 for Asura's Wrath. He said it's "difficult" to make a cinematic action game in an engine designed primarily for shooters, but there's something like that for every engine. "I think the tools don't matter," he said. "And, a perfect engine doesn't exist. There's always something that's difficult to do with every tool."

Source: Gamasutra
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